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TechNical SkillS
Technical SkillsÂ
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Languages: C++, C#, HLSL, JavaScript, SQL
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Software: Visual Studio, 2015/2017 Unity, Unreal, IntelliJ, DirectX 11,
OpenGL, MySQL, Tortoise Git, Git Hub, MATLAB, Maya
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Skills: Programming, Artificial Intelligence Data Structures,
Console Application, Networking, Multiple SDKs
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Platforms: Windows 7/10, Android, iOS
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Languages
Languages
Fully Bilingual: English/Spanish
Competencies
Competencies
Passion
Creativity
Leadership
Communication
Teamwork
Problem Solving
Ability to work under pressure
Project Management
Adaptability
Analytical
Critical Observation
Work Ethic
Education
PORTFOLIO
Education
Full Sail University, Winter Park, FL
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Bachelor of Science in Game Development GPA: 3.29 /4, 08/2015 – 06/2017
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Award in Perfect Attendance
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Tecnológico de Monterrey, Mexico City
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High School with GPA: 3.48/4, 08/2012 – 05/2015
Experience
Experience
INTERNSHIP:
White Dog Maze Arena, Surfside, FL
02/2018 - Present
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Individual Internship at Full Sail University | 3rd-Person Combat/Shooter
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Multiplayer Game | C++ and Blueprints in Unreal Engine 4 for Steam
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2-8 Multiplayer game in which the main goal is to get 30 eliminations.
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The players are in a giant maze where they can’t see each other unless they cross paths by following the sensors on the map.
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Planned to be released by the end of internship.
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UNIVERSITY:
Vir-ed (Virtual Virus) Team Project for the University of Pittsburgh, Orlando, FL
02/2017 – 05/2017
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3D Mobile VR Educational Game | C# in Unity3D for Android and iOS
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Created Interfaces for a 3D math library, camera movement, gaze input, and drag physics modifying Google VR’s API and SDK.
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Developed and designed the DNA Memory Game and the cGAMP Snatcher minigames, the credits for the game, a Score Manager using XML, a Sound Manager, and a Transition Between Scenes Manager.
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Added Facebook system integration using Facebook’s API and SDK.
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In charge of communicating with the clients from the University of Pittsburgh, receive their feedback, and give it to our art, sound, and music teams.
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Worked in User Experience recording feedback and modifying the game with it.
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Responsible for Git control by using Tortoise Git and GitHub.
Real Time Animation Team Project, Orlando, FL
01/2017 – 02/2017
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3D Graphics Engine from ground up for Win32 | C++ and HLSL using DirectX11 in Visual Studio
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Rendered directional, point, and spot lights using HLSL, Binary File/IO to import and export Maya models to Visual Studio, rendering Maya models and their textures on the engine.
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Responsible for Git control by using TortoiseGit and GitHub.
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Learned more of Windows 10 SDK.
Graphics 2 Individual Project, Orlando, FL
10/2016 – 11/2016
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3D Graphics Engine from ground up for Windows Universal Application | C++ and HLSL using DirectX11 in Visual Studio
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Rendered directional, point, and spot lights using HLSL, Binary File/IO to import and export Maya models using Visual Studio, rendering Maya models and their textures on the premade engine.
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Responsible for Git control of the game by using TortoiseGit and GitHub.
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Learned more of Windows 10 SDK.
Reap & Soul Team Project, 2D Top Down Hack & Slash Action Game, Orlando, FL
05/2016 – 07/2016
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C# using Unity2D
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Developed, designed, and enhanced art and gameplay mechanics like the enemies weakened state, player’s health bar system, AI and animations for the grunts in the game, UI system including menus and transition between scenes, level design for the first two levels.
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Increased visual appeal by adding particle effects for player and enemy attacks, credits for the game, asset props using Gimp2 and animations in Unity.
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Responsible for Git control of the game by using TortoiseGit and GitHub.
Cellular Automata Individual Project, Orlando, FL
03/2016 – 03/2016
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C# for Win32 in Visual Studio
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Created a Cellular Automata where the user can observe how cells behave throughout generations as they reproduce, and die based on a set of rules.
Roll a Ball Local Multiplayer Individual Project, Orlando, FL
02/2016 – 02/2016
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C# for Unity3D
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Designed and developed a Roll a Ball game with split screen multiplayer using same keyboard as input, where the users can challenge each other in a maze collecting gems avoiding collide with the walls.
Master Gun Duel | Team Project
12/2015 – 12/2015
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C# for console application in Visual Studio
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Implemented a 2D multiplayer shooter spaceship game, where the users compete and work together at the same time to defeat hordes of enemy spaceships that have AI with random behavior.
CONTACT
Contact Info
CONTACT
If you want to contact me for a project or for networking please do so by placing your info here, contact me through social media or send me an email, thanks.
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sebastiandiazportillo@gmail.com
Tel: 407-969-4735
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